About Me
I am an M.S. student in the Department of Computer Science at Hanyang University, advised by Prof. Jong-Il Park. I am a member of the Mixed Reality Laboratory (MRLAB) .
My research interests include virtual and mixed reality, intelligent spectator camera systems, human-computer interaction, computer vision, and immersive media.
Selected Projects
VR Fire Safety Training and Spectator System
A VR-based fire safety training system that provides fire evacuation and fire-extinguisher training inside a virtual reconstruction of a university building. The system also includes a synchronized PC spectator application for monitoring the VR trainee.
Contribution: Independently implemented all technical components of the project in Unity, including the virtual environment, VR interaction systems, fire and smoke scenarios, evacuation guidance, extinguisher training, network synchronization, and the PC spectator application.
Key Features: Fire and smoke simulation, evacuation route guidance, haptic and visual hazard feedback, interactive fire-extinguisher training, Photon-based synchronization, and top-view/CCTV spectator modes.
Technologies: Unity, C#, VR, Photon Networking, Final IK, 3D Modeling
Orion Vision
A HoloLens 2-based XR experience that presents staged warning interfaces for emergency situations in a lunar exploration scenario. The system communicates different levels of risk through spatial UI, color-coded warnings, animations, and auditory feedback.
Contribution: Translated the provided XR interface designs into a functional Unity application, implemented the interactive scenario flow and warning-stage transitions, and deployed the system to HoloLens 2.
Technologies: Unity, C#, HoloLens 2, Mixed Reality
Related Publications: HCI Korea 2026 · IHIET-AI 2026
Magic Orchard
A home-based mixed-reality fruit-harvesting experience designed to encourage physical activity among older adults through playful interaction in their everyday environment.
Contribution: Developing the mixed-reality application, including passthrough-based environment integration, hand-tracking interactions, fruit harvesting, and basket-based object placement.
Technologies: Unity, C#, Meta Quest 3, Passthrough MR, Hand Tracking
Status: Ongoing
Jump Map in Matryoshka House
A metaverse platform game set inside a giant house, where players progress through obstacle-based jump-map stages. The experience also supports indirect spectator participation through viewing rooms and interactive trap controls.
Award: Excellence Award, 2021 Metaverse Developer Competition
Team: E-Room
Publications
A Color-Contrast-Based XR Interface Design Study:
Focusing on AI-Driven Hazard Detection Scenarios
Juhee Lee, Sungnam Kim, Sunghee Ahn,
and Jong-Il Park
Human Interaction and Emerging Technologies (IHIET-AI),
Vol. 201, pp. 528–535, 2026.
DOI
Reducing Cybersickness for 2D VR Spectators Using a
Gaze-Based Stabilized Third-Person View
Sungnam Kim and Jong-Il Park
IEEE Conference on Virtual Reality and 3D User Interfaces
(IEEE VR)
,
Poster, 2026.
2D 관전자 환경에서의 시선 반응형 3인칭 VR 관전 시점 설계
김성남, 이윤상, 박종일
제38회 영상처리 및 이해에 관한 워크샵
(IPIU 2026)
,
2026.
Contact
Email: ksn730@hanyang.ac.kr
GitHub: github.com/ksn730